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Bug 452432 - Fatal error in 8Kingdoms: out of stack space (infinite loop?) or buffer overflow
Summary: Fatal error in 8Kingdoms: out of stack space (infinite loop?) or buffer overflow
Keywords:
Status: CLOSED DUPLICATE of bug 456844
Alias: None
Product: Fedora
Classification: Fedora
Component: 8Kingdoms
Version: 9
Hardware: All
OS: Linux
low
medium
Target Milestone: ---
Assignee: Hans de Goede
QA Contact: Fedora Extras Quality Assurance
URL:
Whiteboard:
Depends On:
Blocks:
TreeView+ depends on / blocked
 
Reported: 2008-06-22 22:06 UTC by Trevin Beattie
Modified: 2008-07-29 19:49 UTC (History)
0 users

Fixed In Version:
Doc Type: Bug Fix
Doc Text:
Clone Of:
Environment:
Last Closed: 2008-07-29 19:49:04 UTC


Attachments (Terms of Use)
stderr output from network play (deleted)
2008-06-22 22:06 UTC, Trevin Beattie
no flags Details

Description Trevin Beattie 2008-06-22 22:06:53 UTC
Description of problem:
I am unable to play any game of 8Kingdoms.  If I try to start a local game, a
dialog box appears with the error:

Fatal Error: out of stack space (infinite loop?)

If I try to start a networked game, the application simply terminates without
warning.  By running 8Kingdoms from a console window I can see the following
output on stderr after starting a network game:

*** buffer overflow detected ***: 8Kingdoms terminated

This is followed by a backtrace and memory map which I will attach separately. 
(When attempting to start a local game from the console, stderr simply shows
"Fatal error in thread".)

Version-Release number of selected component (if applicable):
8Kingdoms-1.1.0-6.fc9.x86_64

How reproducible:
Every time

Steps to Reproduce:
1. Start 8Kingdoms
2. Add or select your name in the profile list, click OK
A3. Select "Local Game"
A4. Choose any map (it doesn't seem to matter), click Play
A5. Change player settings if desired (it doesn't seem to matter), click Play
B3. Select "Network Game"
B4. Select "Host a game"
B5. Choose any map (it doesn't seem to matter), click Play
  
Actual results:
A6. Fatal Error appears.
B6. Buffer overflow occurs.

Expected results:
Game starts?

Additional info:
Dependencies:
SDL_mixer-1.2.8-8.fc9.x86_64
SDL-1.2.13-3.fc9.x86_64
compat-expat1-1.95.8-4.x86_64
glibc-2.8-3.x86_64
mesa-libGL-7.1-0.31.fc9.x86_64
mesa-libGLU-7.1-0.31.fc9.x86_64
opengl-games-utils-0.1-5.fc9.noarch
tcl-8.5.1-4.fc9.x86_64

Possibly related to:
http://bugs.gentoo.org/show_bug.cgi?id=181701

Comment 1 Trevin Beattie 2008-06-22 22:06:53 UTC
Created attachment 310002 [details]
stderr output from network play

Comment 2 Hans de Goede 2008-07-29 19:49:04 UTC
Sorry for letting this bug linger so long. 8Kingdoms is no longer under active
development I'm afraid, so there is no upstream to ask to look into this,
and at the moment I currently do not have the time for this I'm afraid.

So I'm going to close this as a dup of another 8KingDoms bug with random
crashes, so that there is one place where all issues are tracked if someone ever
wants to look into fixing this in the future.

I say in the future as I'll be orphaning 8KingDoms as, as said, I don't have the
time to go and hunt down all the bugs is has, and it seems to be a dead end with
regards to future developments.


*** This bug has been marked as a duplicate of 456844 ***


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