|Summary:||Kernel scheduling leads to micropauses in games|
|Product:||[Fedora] Fedora||Reporter:||Turgut Kalfaoglu <turgut>|
|Component:||kernel||Assignee:||Kernel Maintainer List <kernel-maint>|
|Status:||CLOSED WONTFIX||QA Contact:||Fedora Extras Quality Assurance <extras-qa>|
|Version:||24||CC:||gansalmon, itamar, jonathan, kernel-maint, madhu.chinakonda, mchehab|
|Fixed In Version:||Doc Type:||If docs needed, set a value|
|Doc Text:||Story Points:||---|
|Last Closed:||2016-08-09 11:18:54 UTC||Type:||Bug|
|oVirt Team:||---||RHEL 7.3 requirements from Atomic Host:|
|Cloudforms Team:||---||Target Upstream Version:|
Description Turgut Kalfaoglu 2016-08-09 05:18:07 UTC
Description of problem: Running games under wine-1.9.15 leads to small pauses in the game, every two seconds. Version-Release number of selected component (if applicable): How reproducible: Steps to Reproduce: 1. Install a game under wine or crossoffice, such as World of Warcraft 2. Try the game 3. During game play, a small pause is felt every two seconds. Additional info: I am told that this is due to the kernel scheduling. The real-time kernel should be able to fix this; however, Bumblebee does not work with the RT-kernel, because the new NVIDIA drivers refuse to be compiled under the RT-kernel. Hence, Fedora should include the precompiled drivers and the RT-kernel.
Comment 1 Josh Boyer 2016-08-09 11:18:54 UTC
This bug is a huge bucket of nope. I'm sorry, but none of the things you're asking for are something that will be done. If you have a suspected issue with the scheduler, contacting upstream is the best solution.